Otherwise, you'll start out with the Argo, but try to leave yourself at least a months' worth of payments. If you're doing campaign mode, then you'll eventually get the "Argo", which is an upgradable transport, as opposed to your crappy starting Leopard. Shuttle back and forth between half and one skull systems, clearing the contracts out in each. You'll want to be doing as many as you can, because monthly maintenance costs can add up. Mechs are going to be too expensive for you to buy for a while.įocus on doing half and one skull contracts. Regardless, save the money unless you see a + or ++ or +++ weapon on the market. The downside is that unless your machine is a beast, it'll chug a lot due to all the extra processing power required.ĭo you have the three expansions/DLC, or just playing vanilla? I think they've got low-visibility rules implemented too, as well as actual tabletop to-hit rules (meaning a lot lower to-hit odds). You get crazy/awesome stuff like helicopters, infantry, weird pirate mechs, superheavy units, the ability to lay mines and set fires, the ability to own and operate vehicles. "RogueTech" transforms the game into as close as you can get to tabletop given the engine's limitations. It's kind of a middle-ground between BEX and RogueTech, discussed below. Then there's "Battletech Advanced" (BTA), which I'm less familiar with. Basically, if you just want "more battletech", this is the mod. If you choose to start around the 3050s, you'll actually see the clans come in with their overpowered tech. It's also possible to install a sub-mod that lets you deploy up to 8 mechs per mission instead of 4 and increase the bad guy count in some missions to compensate. The mech lab stays roughly the same, weapon balance stays more or less the same, you just get a crap-ton of new mechs, vehicles, weapon types, missions and flashpoints. In most of them, you'll also see mechwarriors eject from really shot up mechs and some kind of fatigue system to encourage you to cycle your mechwarriors out.įirst is "Battletech Extended" (BEX), which keeps the fundamental mechanics of this game. All of them add a significant number of mech chassis and new vehicles to the game, as well as mission types and flashpoints not to mention they expand the star map to the entire Inner Sphere rather than a small section of the south periphery. There are basically three major modpacks that you can install that I'm directly aware of (also, my knowledge on this is like a year old).
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